Imagine creating a game that encourages users to make small changes that will help mitigate the effects of climate change.
That's the idea behind Artifice, the winner of Canada's first-ever Ingenium Innovation Challenge.
More than 90 post-secondary students from across the country worked for 72 hours to create a digital prototype, then presented it to a panel of judges at the Ottawa museum's Digital Innovation Lab over the weekend, the CBC reports.
They were announced the winner Monday with $15,000 in prize money and mentorship to help develop their "proof-of-concept into a marketable, educational product for youths," under the theme of climate action, per a press release.
Artifice is a cross-platform game that invites players to explore environments in Canada as an animal character and learn about the threats to their survival due to climate change.
"Through gameplay, they have the power to change the habits that are ruining their habitat," the team's leader tells the Ottawa Citizen.
The game will be available this fall. Read the Entire Article
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Co-founders William Mann and David Mravyan devised the SensimatÂ duringÂ a mandatory project for their MBA at the Richard Ivey School of Business in Canada. Sensimat is a device that helps manage and assess pressure among wheelchair users.